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cres C ent

11
Posts
2
Following
A member registered Jul 12, 2020

Recent community posts

The aesthetic and color scheme of the game are stunning and visually interresting. It is extremley polished and i hadn't encountered any bugs. Very nice!


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Check out a game that I worked on: https://itch.io/jam/gmtk-2020/rate/696638

Great game, cool concept, had some fun playing it. Small bug or change I would like to point out is that sometimes when the frog collects the jump buttin while mere pixels above the floor the jump doesn't register. This has happened to me multiple times since I like to optimize my layouts. Would be cool if the score system was measured in player preformance in comparison to others (think Opus Magnum), counting least objects placed or shortest time until finishline. That would add a new layer of player controlled diff that would be welcome in this style of games.


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Consider checking out our game: https://itch.io/jam/gmtk-2020/rate/696638

Great game, cool concept. Loved  the art, loved the cutesy animation, I can see there was a lot of work put into this game. I wpold like to point out that the audio design was fennomenal, seriously outstanding. Although you went for a different theme and feel, I couldn't help but see a lot of inspiration being taken from Celeste, and I congradulate you for that! Great job!


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Chek out a game I worked on: https://itch.io/jam/gmtk-2020/rate/696638

It's a great idea, and it actually works in some pretty interresting ways. Sometimes it felt like it was too easy to just drag the object so that the monsters would get in the heros path. It would be cool if you figured out how to limit or expand that concept, make it more challenging



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Try out our game: https://itch.io/jam/gmtk-2020/rate/696638

Loved the game, shame you didn't elaborate on your idea. All puzzles were pretty straight foward and coud be solved without much thought. I liked the one where the obvious path was going down, but there was no down arrow. Those are the types of levels that I would like to see. Maybe introduce a threat, or let more blocks move in unison, so that you have to use certain arrows twice. Maybe add a key collectible that you have to get to before you go to the finish line, that sort of thing. Nice UI, expecialy colours. It was a bit quiet, try and find some royalty free music in the future, it brings out the best of the game ;3 All in all, really enjayable

I almost died irl

Great game, even with the bar jumping around when dragged, I had a great time trying to hit the ball into the hoop. If I had to say what I liked the most, it would be that the bar was also affected by the surroundings. That way you had to manouver the ball in the right direction and manouver the bar around obstacles in the same time. Great game!

Polished gameplay, great and neat art, cool OST.

Cool and enjoyable game. However, I didn't see exactly how it fit the theme :/ Really nice art

Well made, cool concept! The mana managment seems more like a timer than you losing control, but it feels relly cool nontheless

Super excited to see how this goes. The proudest I've ever been when it comes to games and art :3